Apple, The “Un-Console,” And The Future Of Gaming
Regular readers of this crazy blog may remember my last business-oriented post speculating on the future of Apple TV and how it is primed to morph into a game console. Since that time, the pieces have started to fall into place.
Consider these recent developments and rumors:
Apple Snags Xbox Exec (PC World)
Apple Hires AMD Graphics CTO (EETimes)
Is Apple Developing A Game And Media Console? (BNET)
“Chatter that Apple is eyeing Electronic Arts as a takeover target.” (The Street.com)
All point to “something” going on. But what?
Today, the market for video games is a hit-driven packaged goods business which has seen its margins continually squeezed by rapidly escalating costs, long development cycles, short product shelf lives and the competition of used games at retail. Third parties and independent developers have all been squeezed by this model and the industry has been accused of playing it safe with less innovation and more reliance on pre-sold franchises.
Today’s market for dedicated game consoles is split between three first parties: Microsoft, Nintendo and Sony. All sell downloadable games through speciality online services attached to their current generation of hardware. The holy grail for the video game business is the direct download of episodic game content to a mass audience, a model for profit which is widely seen as the future of the industry. As noted by Kiplinger.com:
“(Videogame publishers) … recognize that their future lies in direct game downloads via the consoles themselves. XBox has gone the furthest along this path, with its XBox Arcade and incorporation of video rental business NetFlix into XBox consoles … TakeTwo has already recognized this reality and is shifting … toward releasing an annual new module for Grand Theft Auto and other popular games. The modules will cost about one-third the price of a new title but will cost far less to create and will be distributed directly to consoles via the internet.”
The Fight For Your Living Room
So, the video game industry is racing toward downloadable distribution of games on a mass scale. Both Microsoft and Sony would like you to use their platforms to download music and rent movies as well. Each of these companies has designs on the living room that they believe they can achieve through a dedicated game console that doubles as a media center.

“The ill-fated Pippin”
What about Apple? Not only is Apple a non-factor in the console space, but they have historically steered away from gaming and, save for the ill-fated Pippin, have shown no direct interest in entering the home gaming market.
But they will. In fact, Apple is poised to redefine the home gaming industry exactly as they have already done to the music and mobile phone industries.
They have no choice.
Today, Apple makes most of its income on the sale of Macs, iPods and iPhones. All of these products carry industry-leading margins for Apple for a variety of reasons including industrial design, excellent hardware and software, class-leading retail experience, characteristic ease-of-use and thoughtful consumer-centric design.
But taken by themselves, these elements can be copied and/or overcome by dedicated competitors. Windows-based PCs crushed the Macintosh for precisely this reason, offering far more applications and compatibility at a lower price. Entertainment hardware is not sold in a vacuum — it is part of a larger content and product ecosystem that must be continually renewed. The history of entertainment platforms is littered with great stand-alone products that became orphaned without an ecosystem of supporting content.
Through iTunes, Apple has built the world’s best distribution system for media and used it to launch it’s Apple-specific App Store, an ecosystem that only services Apple iPhones and iPod Touches. Since its inception last June, over one billion applications have been downloaded and the catalog has grown to 40,000 applications. In less than a year. Apple has re-written the value proposition for smart phones and every manufacturer is racing to build and stock their own App Stores. Right now, it is a crushing advantage for Apple’s mobile hardware.

As the App Store becomes larger and more ubiquitous, more iPhones and iPod Touches are sold. As more iPhones and iPod Touches sell, more music and media are downloaded through iTunes … which leads to sales of more iPhones and iPods. As the market leader in digital distribution, iTunes keeps a conglomeration of media titans beholden to Apple. And as the ecosystem tree grows larger branches, Apple can hang more and more products from it, like the rumored “MacBook Touch” or any other devices which, in turn, feed the ecosystem.
Enter The “Un-Console”
What does this have to do with game consoles?
Everything. Exactly as the iPhone was four devices in one (an iPod, a Web browser, a mobile phone, and an email device) Apple’s new “Un-Console” would build off of today’s Apple TV to become not only a home internet browser, a media player, and a rental service but also an entertainment console with a catalog of thousands of Apps, all available through a consistent and already familiar App Store. Perhaps Apple could team with AT&T’s U-verse service and incorporate a software-based DVR into this box as well.
The Un-Console would mean consumers don’t have to buy a dedicated game console and turn it into a home media center — instead they’ll buy a home media center that happens to play games. Instead of having to buy a bewildering amount of equipment, users could replace the multiple boxes under their TV with one box controlled through their iPhones with an easy to use, consistent, reliable and (most importantly) familiar set of interfaces.

Behold … The Living Room Of Tomorrow (Maybe Not)
Games would be more episodic, shorter and probably cheaper than today’s $60 USD console titles. But the Un-Console will offer more than games — the Apple OS already supports a huge variety of non-game applications that seamlessly support the digital lifestyle (something the game-centric libraries of the big three console companies will need years to match). Controllers would be touch based using existing iPod Touches or iPhones or cheaper multi-touch controllers designed expressly for the system. Video chat, social networking, GPS awareness, seamless iPhone integration — all of these become the building blocks for new types of games, experiences, applications and services.
By leveraging already existing technologies and products, there is a huge opportunity for Apple to continue to build on top of Apple’s ecosystem and sell even more hardware at very good margins to an ever larger base of consumers.
Why It Has To Happen
That’s the opportunity. But this goes beyond opportunity. Remember when I said Apple has no choice but to make a strong play for the living room? What’s the risk to Apple if they just sit tight and skim billions off the distribution system they’ve already built?
Suppose Apple continues to treat Apple TV as a “hobby” and allows somebody else (say Microsoft) to occupy this space? This could put iTunes is at risk which would then start to reverse the momentum that Apple has spent so many long years building — jeopardizing their entire ecosystem including the iPod and iPhone franchises. Can Apple really build their strategy around “Digital Lifestyle” and not have a strong presence in the living room? Can they own this space without home gaming?
Apple will make a serious play for the living room that will involve the App Store and the direct download of console-type games to an Apple TV- like device. It is not a matter of “if,” but “when,” and not an “opportunity,” but an “imperative.”
At Appy Entertainment, we’re staking our professional futures on bringing our console game development expertise to bear on Apple’s iPhone, and we’d happily support an “Un-Console,” too. This market is vibrant, dynamic, and only just offering the first glimmers of what it will someday be. As far as we’re concerned, the future can’t get here soon enough!
Tags: App Store, Apple, Apple Gaming Console, Apple TV, Apps, Appy Entertainment, DVR, games, iPhone, iPod, iTunes, Macintosh, Microsoft, Pippin, Sony, U-verse, Ubi, Ubi-Soft, Ulm, Un-Console, videogames
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May 12, 2009 at 9:18 pm
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May 13, 2009 at 8:51 am
Thanks for the link to my BNET article. I think looking at the living room is a bit off. Apple is focused on mobile, not stationary, and the patents definitely left the impression that it was thinking of mobile gaming in conjunction with a media player. So think of an iPod or iPhone with rich gaming abilities (to say nothing of what else high end graphics could do for the devices), and I think you’re closer to where they might be headed.
May 13, 2009 at 10:44 am
Another great post Appy! Do you think of this plan for Apple executing in the next 6-12 months or in the next 2-4 years? They’re moving pretty fast, but as a larger company, development of this scope could still take a while.
Cheers,
Joseph
May 13, 2009 at 3:55 pm
Hey Joseph. If Apple is going to make a play for the living room in a big way, then I would expect to see some evidence of this in the next six months or so.
May 13, 2009 at 1:39 pm
There is only one problem with your thesis: It completely alienates core gamers, which is what makes the gaming world turn. All those Wii’s that sold? They sold because core gamers told their grandma to go buy one so she could play Wii Bowling. Games aren’t like music, and probably never will be. There is a segment of game players who will not settle for a device that is a media center that just happens to play games (probably poorly at that). They also won’t except the cutsie casual games a platform like that would espouse.
That’s not to say there isn’t a market for the more casual gamer, there is. But even if Apple corners that market (which they are capable of), there is a huge segment of gamers that would be left out in the cold and will take their dollar elsewhere (Microsoft, Sony, whoever the big player of the time is). If Apple pushes all the big players out of the console market and makes it completely casual, where do you think core gamers will go? Back to the PC, which is also something that I doubt Apple wants to see.
Your idea of controllers becoming like touch screens really frightens me. The dumbing down that would need to occur for games to be correctly controlled with such a hamfisted device would be staggering. The reason the venerable thumb pad/stick and buttons has stayed for so long is that it gives an amazing amount of input fidelity in a small package. The input fidelity on modern touch screens, including the iPhone, doesn’t even begin to compare. This is why the iPhone has to play up it’s “tilt” motion for controlling games, because to control them any other way would be terrible when high fidelity input is required (imagining trying to play Gears of War on the iPhone).
Looking to the future is great, but if you move too far, too fast, and you dumb down the product to do it, you lose the audience that created your market in the first place. That has killed many good intentioned devices and products in the past. I think the evidence is pretty strong that Apple is going to try this, and I wish them luck. That said, I hope Apple doesn’t do it’s typical “Screw the ‘hardcore’, we are going to go for the trendy buyer” stance on things. Game consoles aren’t iPods, and they will learn that really quickly if they alienate the core gamer.
May 13, 2009 at 3:46 pm
Great and thoughtful reply, Matt. If Apple does make a play for the living room, hardcore gamers will still have options to buy more dedicated game machines–after all, the iPhone doesn’t make dedicated hand-held gaming obsolete. I think Apple will widen the market for gaming in general and expand the “digital lifestyle” paradigm. I don’t think that Apple will compete based on graphical horsepower or deep, ten hour experiences and certainly not on fidelity of controllers. They will compete based on variety and integration. I definitely don’t think that Apple will have the ability or even desire to destroy the console market — instead they will reshape the terms of engagement exactly like the iPhone did to the mobile phone market.
May 13, 2009 at 4:31 pm
WOW! You nailed it. Unless they lack strategic vision–which they don’t–Apple will move exactly in the direction you describe.
Very impressive, and thanks for posting.
May 13, 2009 at 5:11 pm
Well, Ted, time will tell whether my speculation plays out or not. So far, Apple seems to be following a global strategy of enhancing digital lifestyle and using the tactics of building services and hardware on top of OSX devices to do it. Also, they opportunistically attack areas of the market where there are A/ lots of potential customers and B/the current market leaders are doing a really bad job (MP3 players and Smart Phones are good examples). I think home media centers are in that same category.
May 13, 2009 at 4:34 pm
I’m not sure I view consoles as competition to mobile games. You’ll never get the same experiences offered by Rock Band or L4D on your iPhone/mobile device. That said, games like Pocket God, are great games in their own right….big gaming houses like EA will continue to prosper in the face of App games.
t ~pooptheworld.com
May 13, 2009 at 5:17 pm
I agree with you. Consoles are not competing with mobile games. I think the living room and the mobile marketplace are two different environments. However, these two worlds are inhabited by the same people! I think there will always be console games — but that doesn’t preclude new multi-use devices either in the home or in the mobile space that can play games as part of their function.
May 13, 2009 at 4:36 pm
Didn’t Apple do an emulator for a bit, before they ditched it, and it got bought out?
May 13, 2009 at 5:18 pm
Hey Tom,
Not sure which emulator you mean…
May 14, 2009 at 1:03 am
Hi,
Great article. My thinking has been very much along the same lines.
I think that Apple could take a significant step forward with the Apple TV with a software update. That would also avoid leaving the current Apple TV owners behind.
The Apple TV 3.0 software would make it into a real media center, not just an extender (like it is today)
- iTunes
- Safari
- keyboard and mouse
- AppStore
Best,
D
May 14, 2009 at 2:01 am
I think the goal is the same but the approach will be totally different. The apple TV will never be the blueprint for their move into that space as it never took off. What took the world by storm? the ipod/iphone model! Expect apple to use that proven strategy to make beachhead in not just the living room but the desktop space too. For a more elaborate guess, here is a link to my post.
http://cavalcadegames.com/blog/opinions/itablet-and-its-role-in-the-game-sector/
May 14, 2009 at 7:00 am
Apple TV looks poised to move in a much larger direction, I agree with that, but here is where it looks to be headed:
Apple TVX (Xtreme):
- Stnd Apple TV Abilities
- Gaming
- Networks al-a-carte (ESPN, Discovery, FoxNews, CNN, etc..) $XX per month.
- DVR Capabilities
$3.99 stnd Def, $4.99 HD per channel. Cable, Dish and Fiber network delivery companies are purely fat, and force customers into over-priced packages, when the average viewer only watches about 5 main channels (Fox, CBS, ABC and NBC can all be picked off over the air), so only a few channels the consumer is paying $60+ a month for… This is a rip-off and we all know it.
Apple has the opportunity to completely upset this model, much like iTunes changed the game with al-a-carte music sales, it can do the same with network purchasing.
10 – 15Mbps+ download speed will be required…
May 14, 2009 at 10:58 pm
Hi, amazing post. Makes all the sense in the world. It makes me realize why Apple keeps intentionally calling Apple Tv a hobby. Version 3.0 of the iphone will make apps more original, more interactive and more prone to great games. I can just see Steve Jobs announcing the project and using those exact words: “Well, it is no longer a hobby” and pulling out the bomb. Thanks! Makes me want to buy more shares.
May 15, 2009 at 12:21 am
[...] 15, 2009 Pour Appy Place, le futur du jeu chez Apple se jouerait dans une évolution de l’Apple TV. Selon le blog, [...]
May 15, 2009 at 2:06 am
[...] around out on the inter-tubes with speculation that Apple might be jumping into the console space. Here is a great article by Appy Entertainment with some reasons why something which might seem absurd on the face of things [...]
May 18, 2009 at 11:43 pm
[...] Slide To Play, Appy Place Fuente original: BNET :Iphone, Ipod Touch, itouch, pippin, richard Teversham, rumor consola apple, [...]
May 22, 2009 at 9:30 pm
[...] Wat de App Store naar de Apple TV komt?Dan zouden Sony, Microsoft en Nintendo er wel eens een geduchte concurrent bij kunnen hebben. [...]
May 27, 2009 at 2:15 pm
This kills itunes, http://www.pandora.com/
Loved reading your blog bit. I think most are like me and care less about mac/itunes/iphones.
But keep up the good thinking. Helps me think past you guys.
ichi
October 23, 2009 at 4:43 am
I’m flabbergasted.
October 23, 2009 at 8:04 pm
I agree that using an iPhone to control a console game would be annoying, and not just because of the fidelity. Touchscreen-as-controller works when you’re looking at said touchscreen to play the game. But if you can’t feel the buttons, can you imagine constantly having to look away from the screen and down at your controller to figure out why you’re suddenly shooting instead of jumping?
October 23, 2009 at 8:41 pm
Apple is already moving toward iPhone touchscreen-style controls in their new Magic Mouse. If the gestures are simple you don’t need to watch your hands or feel physical buttons under your fingers to manipulate the interface.
November 6, 2009 at 4:08 am
I totally agree with you on that!
really flabbergasted, nobody wanna talk about the next living room battle and how the ecosystem Apple have built can play big there.